Never share a foxhole with anyone braver than yourself.
* Never forget that your weapon was made by the lowest bidder.
* Five second fuses always burn three seconds.
* The easy way is always mined.
* Teamwork is essential; it gives the enemy other people to shoot at.
* If you are short of everything but the enemy, you are in the combat zone.
* Incoming fire has the right of way.
* No combat ready unit has ever passed inspection.
* No inspection ready unit has ever passed combat.
* If the enemy is within range, so are you.
* The only thing more accurate than incoming enemy fire is
incoming friendly fire.
* Tracers work both ways.
* Professional soldiers are predictable; the world is full of
dangerous amateurs.
* Military Intelligence is a contradiction in terms.
* Mines are equal opportunity weapons.
* When in doubt, empty your magazine.
* The side with the simplest uniforms wins.
* Combat will occur on the ground between two adjoining maps.
* The most dangerous thing in the world is a Lieutenant with a map
and a compass.
* The more a weapon costs, the farther you will have to send it
away to be repaired.
* The complexity of a weapon is inversely proportional to the IQ
of the weapon's operator.
* If enough data is collected, a board of inquiry can prove anything.
* To steal information from a person is called plagiarism. To
steal information from the enemy is called gathering intelligence.
* The weapon that usually jams when you need it the most is the INSAS.
* The bursting radius of a hand grenade is always one foot greater
than your jumping range.
* The crucial round is a dud.
* There is no such place as a convenient foxhole.
* Density of fire increases proportionally to the curiousness of the target.
* Success occurs when no one is looking, failure occurs when the
General is watching.
* Things that must be together to work can never be sent together.
* The quartermaster has only two sizes: too large and too small.
* If you have a personality conflict with your superior: he has
the personality, you have the conflict.
* If you enter CO's office with an idea, most likely, you will
leave his office with CO's idea.
* Never forget that your weapon was made by the lowest bidder.
* Five second fuses always burn three seconds.
* The easy way is always mined.
* Teamwork is essential; it gives the enemy other people to shoot at.
* If you are short of everything but the enemy, you are in the combat zone.
* Incoming fire has the right of way.
* No combat ready unit has ever passed inspection.
* No inspection ready unit has ever passed combat.
* If the enemy is within range, so are you.
* The only thing more accurate than incoming enemy fire is
incoming friendly fire.
* Tracers work both ways.
* Professional soldiers are predictable; the world is full of
dangerous amateurs.
* Military Intelligence is a contradiction in terms.
* Mines are equal opportunity weapons.
* When in doubt, empty your magazine.
* The side with the simplest uniforms wins.
* Combat will occur on the ground between two adjoining maps.
* The most dangerous thing in the world is a Lieutenant with a map
and a compass.
* The more a weapon costs, the farther you will have to send it
away to be repaired.
* The complexity of a weapon is inversely proportional to the IQ
of the weapon's operator.
* If enough data is collected, a board of inquiry can prove anything.
* To steal information from a person is called plagiarism. To
steal information from the enemy is called gathering intelligence.
* The weapon that usually jams when you need it the most is the INSAS.
* The bursting radius of a hand grenade is always one foot greater
than your jumping range.
* The crucial round is a dud.
* There is no such place as a convenient foxhole.
* Density of fire increases proportionally to the curiousness of the target.
* Success occurs when no one is looking, failure occurs when the
General is watching.
* Things that must be together to work can never be sent together.
* The quartermaster has only two sizes: too large and too small.
* If you have a personality conflict with your superior: he has
the personality, you have the conflict.
* If you enter CO's office with an idea, most likely, you will
leave his office with CO's idea.
0 comments:
Post a Comment